Hear four of McKinsey’s media and analytics experts describe the coming evolution of filmed entertainment and gaming. Jacomo Corbo, Jonathan Dunn, Tom Svrcek, and Kristi Tausk imagine what video entertainment could be like in 2030.
You’re at the movies with friends—but the movie is more like a game with a narrative. You feel like you’re in the movie because your seat gets hot when there’s a fire on screen. And everyone can see and hear the movie in whatever language they choose. That scenario could represent the next normal in video entertainment, according to McKinsey experts and industry executives.
The view to 2030
“There’ll be a blurring of the lines between things we watch and things we play”
More on the future of video entertainment
Interactive
Value creation in the metaverse
-
With its potential to generate up to $5 trillion in value by 2030, the metaverse is too big for companies to ignore.
Article
The Netflix of gaming? Why subscription video-game services face an uphill battle
-
Many tech giants are betting that the subscription model will become dominant in video games. Yet the things that make gaming...
Article
Shattering the glass screen
-
Research suggests women remain locked out of top roles in media and entertainment. A more diverse cast is required.
Article
The keys to esports marketing: Don’t get ‘ganked’
-
Esports is fast becoming one of the most popular spectator sports for young US men. But brands looking to capitalize should first...
Report
How do emerging technologies affect the creative economy?
-
Research suggests some ways artificial intelligence, augmented reality, virtual reality, and blockchain are reshaping creative...
Article
AI in storytelling: Machines as cocreators
-
Computers don’t cry during sad stories, but they can tell when we will.





